NOTE: More advanced information on specific material types can be found in the provided documentation in bo3\docs_modtools. mine was mtl_tutorial), and apply it to brushes as normal. In Radiant, in the Texture Browser, look for the material name (i.e. You can quickly generate normal maps for your images at: NormalMap-Online. You probably don’t need to tweak any settings, but do so if you need to. Click this button to add a new image to your material:Ĭlick the three dots next to the Texture box and a dialog will pop up. The color map is the actual color texture you want. You can ignore the Asset Tags, Enemy Material and FrameBuffer Operations sections for almost everything. Which category the material will be sorted under in Radiant, if any. Selecting `custom` means you can define specific values under the Specular and Gloss section. `none` is used when you don't want materials to interact with anything.ĭifferent gloss ranges will make the texture shine/reflect in different intensities in-game. footsteps), need to know how to interact with materials. Almost all common materials will have the type `lit`. Similar to above, types will have certain options available specific to them for their respective contexts. Most materials will just have `Geometry`. The material will have certain options and settings based on its category. Almost all common materials will use the material type lit. Give your material the appropriate settings for the texture you’re making.NOTE: The image dimensions must be in a power of 2. I’ve called mine mtl_tutorial and used this image: Name it something relevant to the weapon you are porting so you can keep assets organised. GDT for your weapon by clicking the new GDT icon or pressing Ctrl+Shift+N. Give it a name, select type material, then your custom GDT if it isn’t already selected. Access APE by launching the Black Ops 3 Mod Tools on Steam, then clicking the monkey button in the toolbar Create a new. IMPORTANT: Always save your GDT files in Black Ops 3\source_data or it won’t show up in APE or Radiant next time you open it.Ĭlick New Asset next to the GDT button. (This is because Treyarch’s updates to the tools can overwrite any changes you make to the GDTs already provided.) If you don’t already have a custom GDT, make one with “New GDT” in APE. Kronos also has a built-in image converter which converts most formats, including IWI (from previous CoD games), to TIFF. This guide provides a quick overview for creators using the Call of Duty: Black Ops III Mod Tools. If yours doesn’t, find a plugin for it, or use one of the aforementioned image editors. Most image editors include this format (, Photoshop, Gimp all include it for example). Video Editing (maybe for cutscenes or trailers) - use any: Sony Vegas - advanced Windows Movie Maker - basic Adobe Premiere - advanced.NOTE: Black Ops 3 modtools use the TIFF (or PNG) image format.Animations can also be made in these softwares. 3D Modelling software - use paid (free for 3 years for students) Maya or free Blender.Paid → Photoshop Microsoft Office Package - the likelihood of you having access to some features of this package are fair in some of the software, images can be moved around, grouped, layers changed. Free → Gimp 2 Pixlr - online editor with many features - do not get confused with MS Paint, this is way more advanced and was very useful in WaW Modding see more free software here and decide which suits your needs.2D Art and Texture creation will require software, this can be done in any image editing software and to an extent in modern text editors:.If you wish to do scripting, a text editor is required, preferably one which is dedicated to scripting.If you would like to access a single program from within the tools, such as Radiant Black - the level design software, go to your Black Ops 3 "root folder" (default C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III), modtools_launcher can be found here if you wish to make a shortcut to that, then go into bin where you can also find modlauncher, export2bin, Radiant_modtools and all other applications in BO3 Mod Tools A desktop shortcut can be created when installing but use any methods you like to quick access the tools.On the same page as installing the mod tools, right click them Properties → DLC → BOIII Mod Tools - Additional Assets and tick the "INSTALL" box. You may also want to install extra assets which include more models and textures.Then go to your Steam Library → Tools → Call of Duty: Black Ops III - Mod Tools and install.You need to own Black Ops 3 on Steam, this is the only way to own a PC version of the game.
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